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For the BridgeHubEthereum bridge to operate, we need to perform a few initialization routines, that are all baked into a single batched preimage.
## Fellowship referendum
Since I am not currentl…
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hii,
i'm using planck.js latest version with phaser 3.7
**But getting this error in console and game stops working:**
![image](https://github.com/piqnt/planck.js/assets/149413636/34ea3d23-8721-464…
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Proposed carbon reservoirs (as a starting):
1. Atmosphere (global) - balance CO2 and O2 (ignore other atmospheric composition)
2. Water solubility aka deep ocean (global)
3. Biomass (local, lumps t…
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I'm not sure what the problem is but I can confirm that it's an issue with planck. If I use the version of planck this user had been using before, v1 alpha 4, there's no problems. But then if v1 b…
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I'd like to run planck across a few clients, using an authoritative server model. I understand how to do this in terms of the basics (fixing the time step, keeping the simulation deterministic, etc.)…
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Currently, the detection of collisions between two static bodies, two kinematic bodies, or one static and one kinematic bodies, will be ignored (the contact points won't even be computed).
It may b…
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Apparently the PSA API has been fundamentally changed. When authenticating via the Webconfig, a "400 - server_error : Internal Server Error" is displayed. Other projects like evcc seem to have similar…
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#### Describe the bug
The following config does not resolve properly, it returns an error:
```js
// @ts-check
/* eslint-disable no-undef */
/* @type {import('simple-scaffold').ScaffoldConfi…
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The problem is described here: https://github.com/liabru/matter-js/issues/851
When you use iPhone in low power mode then your max browser FPS is 30. I couldn't set MatterJS to work with 30fps and it …
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In this example: [Phaser 3 example](https://phaser.io/examples/v3/view/camera/follow-user-controlled-sprite)
there is a slight quick random teleportation, the sprite stops and teleports quickly.
T…