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Are there any plans for adding the other procedural animated textures to the mod? The old flowing/still water animations were a lot smoother and the old procedural fire animation looped better.
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Hey, thanks for the wrapper package! I'm just having an issue with the procedural/function blocks category in the toolbox breaking after it's clicked on, giving the error "Uncaught ReferenceError: goo…
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Apologies for the double-post if improper, I realized after posting in the forum that maybe it should just be a bug report:
I've been noticing odd behavior before with the procedural xenon tank, li…
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Write up a description of (a slightly improved version of) the core algorithm of Tunics! 0.3.
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Logging some interesting references related to articles on procedural generation
http://martindevans.me/game-development/2015/12/11/Procedural-Generation-For-Dummies-Roads/
http://martindevans.m…
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Hello, when I reappear your program, the following error occurred.
Died on std:: runtime_error: mm-delay : please run as non-root
Do I need to run in non root?
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Test [Procedural Level Generator]
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For longevity and extra difficulty it would be cool to have the option of creating PRNG nonogram rooms. This would also help me with the fact I'm not that creative to create more nonogram pictures for…
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### Feature description
Procedural fragments should be able to rot over time, just like humans.
### Feature purpose
Visual consistency when leaving dead bodies with meat / bone fragments lying arou…