-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
It would be convenient to have a way to apply multiple textures to the triplets/polygons with a single call to ```view.draw```. The ```{ :textures => Array}``` option would suffice the request.
The…
-
could you help with outdated ocr_text_detection on coral:
https://github.com/zoldaten/PINTO_model_zoo/blob/main/051_East_Text_Detection/text_detection_video_tpu.py
i tried to adopt it but sank:
…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…
-
```
What steps will reproduce the problem?
1. Currently it is possible to draw polygon overlays on the map by using a
PathOverlay and a self-closing path. For example, the following method can be
us…