-
```
This feature is not present as of now (22nd Dec 2010). This is an enhancement
request. (Check the attachment for the details of the requirements).
```
Original issue reported on code.google.c…
-
```
This feature is not present as of now (22nd Dec 2010). This is an enhancement
request. (Check the attachment for the details of the requirements).
```
Original issue reported on code.google.c…
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### What happened?
Created a map on random generation; some terrain structures werent visible (maybe underwater), yet the trees appeared where the earth was supposed to be (and with a strange placeme…
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contract KydyUtil
function getRand
` uint256 private randomSeed_ = 0;`
Probably you are already aware of this issue, but I just want to mention that EVM is deterministic, so this random numb…
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- [X] purely random
- [X] random grid jittered
- [x] density-driven grid (heightmap)
- [ ] random Poisson sampling
- - [ ] uniform radius (https://github.com/thinks/poisson-disk-sampling)
- - [ ] non-…
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### Describe the workflow you want to enable
I am often using random datasets (typically with make_classification). However I often find myself having to add more realistic features to the dataset:
…
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notes:
-python 3.13 support
-support for set and dict comprehensions
-support for itertools.batched
-support for range object slicing
-ignore position- and kw-only syntax (/ and * args)
-fully…
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Howdy,
Currently CsCheck only supports the sealed PCG class for it's source of generation. But I would like to replace the PCG type with an interface or abstract class allowing the search pattern …
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**Describe the bug**
RMG generation fails in latest develop build
**Game logs**
[2024-Sep-18 22:12:31.947060] DEBUG [runServer] global - Creating player entries in gs
[2024-Sep-18 22:12:31.9476…