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Provide a library that would allow to draw a random number based on the random seed in a secure manner.
FYI. AssemblyScript sdk has a set of functions for this.
Possible implementation:
```
use ra…
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```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
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```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
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A random number generator to generate integers between 1 - 100. To simulate the D100.
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### Describe the enhancement requested
Leverage the random generators that explore more of the state space arrays can be in to test concatenation instead of having simpler generators in `concatenate_…
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Multiple calls to a generator with different dtypes/functions should affect the results (i.e. the state for the generators of all dtypes is moved forward)
I'd like for us to add a test to make sure…
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Testing it with a single small document splitter in 5 chuncks. Repeating the test with 2 documents. To see if that could be the issue. This could be related to issue below but I am not using adaptor. …
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@Parul-Mann Pls assign me this issue
Have you ever wondered which female superhero are you?
Well, I have, but most of us know only a handful of them. This filter will fulfill your wish!
Try out the…
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# Summary
In random.h, struct RandomGenerator, random generator produces the same number sequence with the same seed.
I found this problem in NSG.cpp, search_on_grapth function.
# Platform
Fai…