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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
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### Describe the bug
- My NPC keep endangering themselves like wandering into the danger and return with low health when I was sleeping, I already forbid not to investigate or anything related go far…
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The current rolling average uses a fixed number of data points.
Would it be feasible to add a different mode in which it averages over a settable Δx (for use with nōn-equidistributed data, like rea…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (http://wowhead.com/)
[//]: # (cata-twinhead.twinstar.cz)
**Description:**
Recently I noticed something e…
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## 🐛 Bug report
It seems to me that the `Rate.Creature.*.Damage` option in `mangosd.conf` does not apply to physical ranged attacks (e.g. bow or crossbow).
I compiled vmangos on Arch Linux a…
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**Description**:
Wastewalker Armor 4set bonus is not triggered by ranged attacks
**Current behaviour**:
Ranged attacks are not proccing 4pieces set bonus of the Wastewalker armor
**Expected …
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I suggest that more abilities get the furyswipe/essenceshift/jingu treatment,
where ranged has 50% less dmg/dps/chance:
- all bashes: slardar, void, spiritbreaker
- pangolier passives (these als…
01der updated
5 years ago
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A module needs to be created that can support geometric functions. This currently includes:
Creating boxes.
Creating line segments.
Checking if line segments (bullets) intersect with a box.…
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Zenith version: 1.1.9-1.20.1
Modpack: All of Forge 7
When I reforge vanilla/modded bow/crossbow with attribute projectile damage it replaces a ranged weapon's damage. So it deals almost no damage.