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It seems like it would be a good idea for this project to use reagent.core/adapt-react-class so that we can use all of this directly? :)
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- seperate reagent list - for shopping list creation and possible sourcing with info like inventory/character/warbank amount
- individual option for different queuing operations like patron, recipe sc…
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with the added stuff for context menu's when you right click on a bank bag the option to auto deposit things is now pretty far up the window
Is there any way to move the options to deposit all reagen…
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## Description
I went through every single reagent in the game that may be relevant to bartending. There are a bunch of reagents missing their metamorphic sprite, so this issue is a list of every…
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**Running Software (issues missing this information will be deleted):**
- Addon version: 8.3.8
- Server patch: [Build 8.3.7.35662]
**Have you read the changelog? (please don't waste our time)…
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Considering the fact almost every material in the game currently has a corresponding reagent, it'd likely not hurt to simply merge the two concepts together into a unified system, and would enable som…
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## Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ…
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## Round ID: Not applicable - test server running most recent code. (Updated the repo copy on my PC 10 minutes ago, from time of writing this)
## Testmerges: none.
## Reproduction:
TL…
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# Bug Report
## Problem
The avatas are constantly blinking all over the app, this leads to a bad UX and also shows that _probably_ we are re-rendering more ofthen than needed.
#### Expected beha…
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