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### Motivation
@dschwen @hugary1995 and others have built up quite a bit of capabilities in UOs that modify the mesh. This could be consolidated into a system / dedicated syntax for:
- increased…
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Hi,
I'm running your tool on few meshes I have. Meshes from a scan to be precise.
On one of these I get the following error:
```
terminate called after throwing an instance of 'std::runtime_…
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**Is your feature request related to a problem? Please describe.**
Right now `pmp` has limited support for texture coordinates. I.e. seams are preserved during decimation. I'd love to see all of the …
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Right now, we have two different algorithms for removing self-intersections:
1. fix through autorefinement
2. local remeshing using hole filling
These methods must be used in different situatio…
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Hi William,
Is the code located in the wasm DerivePatchLayout file? If so, how can I get or edit the original code to adapt it for my use case?
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When using defined continental ice basins, the extrapolation of ocean data on the high-res grid needs, well, the basins. These are mapped from the mesh onto the fine grid, which takes forever. Idea: j…
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### Description of the bug
I made a chessboard like object freecad, that has numerals on rows and columns.
Loading the board into prusaslicer causes no problem. Slicing advances to 90 % and alread…
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- **Transparency Workaround**
We all know alpha transparency is broken in the viewport, which is hurting this addon IMO.
The only workaround I've found is to switch to game engine, change the alpha b…
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**Describe the bug**
```
In file included from /wrkdirs/usr/ports/graphics/openmvs/work/openMVS-2.2.0/libs/MVS/Mesh.cpp:58:
In file included from /usr/local/include/vcglib/vcg/complex/algorithms/is…
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Hi! I have a multiblock vtu file of a 2D mesh with data. So multiblock is basically a collection of vtu files. I have a 2D vtu for the 'internal' points (including boundary points) and 1D vtu's for th…