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While porting over a custom model from Sven Co-op into Opposing Force I came across an issue where animations would not blend properly.
The issue appears to be caused by an old version of the rend…
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The improved dx7.lib is great!
But even with a GPU, JAX rendering is I think slower/more expensive per output than multicore CPU.
I've tried to get CPP rendering to work with sndfile architectur…
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I tried the [mathjax2 demo](https://jsfiddle.net/r6ksjh1a/7/) and find that mathjax2 render the latex code a little slow, which causes if I close the plugin tip before mathjax2 completely render the l…
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Since SH3D users are used to its convenient scene rendering capabilities perhaps you cna make it possible to streamline rendering through the Render WB through custom shortcuts ?
If so, you may wa…
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### Describe the feature you'd like to see added
While using Cheat Engine to make a retexture for Clarissa, I noticed something interesting that you probably also already know about. Rather than the …
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```html
```
Will be compiled to:
```js
{
type: 'div',
attrs: {
class: {
'@binding': 'box.classList'
}
}
}
```
Currently, class names and the stylesheet are man…
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### Bug description
It appears that julia script files do not get sent to the julia engine even if specifying `engine: julia` in the frontmatter. Instead, they are run by the jupyter engine.
### Ste…
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AGS has many little internal loops, I proppose we refactor to having one loop and a way to manage game states. This should clarify in which game state it's and make it easier to work with things like …
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Description:
We are experiencing an issue with displaying emojis and emoticons in our application built with the Axmol engine. When we use our custom system font (Nunito), emojis and emoticons do n…
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Hello, I have some questions: I would like to know which version of the model is recommended if I want to complete the x2 video frame filling as fast as possible? Is it possible to achieve real-time r…