-
Hello,
thank you for the amazing work. I noticed that when resetting the environment, the initial state is different each time even if stateinit is set to Default or Start.
When looking deep into t…
-
```
Steps:
1. Create 2 objects far away from each other using pv3d
2. Convert them to rigid bodies using jiglib
3. Apply a force to one body to direct it towards the other body
Expected: collision
Ac…
-
Possible applications include:
- Particles
- Fluids
- Rigid bodies
- Deformable objects/continuum mechanics
-
I decided to try enabling CCD on some dynamic rigid bodies in a project, and immediately noticed crashes on unreachable code. The error seems to originate from Parry, but I'm unfamiliar with neither r…
-
```
Steps:
1. Create 2 objects far away from each other using pv3d
2. Convert them to rigid bodies using jiglib
3. Apply a force to one body to direct it towards the other body
Expected: collision
Ac…
-
It seems that Transform does not support 2D transformation. We need 2D transformation. @Vovery
SurfaceMesh is 3D. Rigid body is SurfaceMesh based, hence it seems that we cannot simulate 2D rigid bod…
-
Use the hierarchy to find particles, but other than rigid bodies, don't translate.
-
```
Steps:
1. Create 20 rigid bodies of the same size and mass
2. friction = 0 (only damping), restitution = 1, limitAngVelocities = 0
3. Apply a force to a body to send it towards all other bodies
E…
-
I tried adding this script to red character, used buttons to create rigid bodies, joins, set up skeleton for them, and this is what I get, red just plays running animation and blue is broken
![image…
-
The error message is that an index out of bounds error is happening here in `interaction_groups.rs` line 440:
```rs
let mask1 = if !is_fixed1 { self.body_masks[i1] } else { 0 };
let mask2 = if !is_…