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Sceneform in its latest version does not properly release the gpu resources when switching the displayed renderable for a Node.
AssetLoader.destroyAsset() is never called.
I implemented a quick fix…
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Hello,
This more about query than bug. Is SceneformMaintained compatible with Azure Cloud Spatial Anchor? Is any of the current client solutions/apps using Azure or any other cloud based solution a…
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**Describe the bug**
Trying to import filament from nodes_modules in a gatsby react website but facing this issue:
```
Module not found: Error: Can't resolve 'fs' in '.../node_modules/filament'
``…
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After load 3D model to scene and when it touched there is exception rised
"TransformableNode must have an AnchorNode as a parent"
So, now I'am trying to create TransformableNode:
var Transformable…
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Hello, @ThomasGorisse!
When using the colors with the full pixel intensity, for example, the red `#ff0000`, green `#00ff00` and blue `#0000ff` colors, they are displayed incorrectly on a `ViewRendera…
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thanks for this starting this package, this was quite needed as I recently struggled with implementing AR in my android app.
and that's a very ambitious goal and architecture which I hope to help an…
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**Steps to Reproduce**
Run `flutter build apk --release` or `flutter run --release` command in Android Studio terminal
**Expected results:**
Android Studio exports a release apk file in build …
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Could you please add "com.google.ar.sceneform:assets:1.17.1". When I try to implement this dependency alongside yours it cannot build and gives duplicate class errors. Resolving this with exclude gro…
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Hello Thomas,
first of all I would like to thank you very much for keeping Sceneform updated and alive. You are doing a wonderful job!
I recently tried to update from version 1.18.6 to 1.18.9 but …
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Is ARCore's Depth API enabled for this fork of Sceneform, or are there any plans to support it in the future?