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Hi,
this looks like a good improvement on the class I'm already using thanks but I've got a couple of questions that I'm not sure how to resolve when using the `Subscribe` / `Raise` pattern...
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### Improvement destription
In Unity 2021 I get a warning about cs files from a package without asmdef. Could you provide the Example folder as a Sample instead?
https://docs.unity3d.com/2019.4/Do…
h1v4n updated
2 years ago
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### What happened?
When drawing an array of serializable classes (as SerializeField) that contains a SubclassSelector, the property height does not update immediately when changing the type. The we…
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Shouldn't the dictionary inherit from ScriptableObject to avoid multiple references to the same dictionary becoming independent dictionaries upon deserialization?
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* SerializeReferenceだとリネームやアセンブリの移動に弱い
* ユーザが拡張できる部分がこの仕様だとまずい
* 従ってポリモーフィズムのシリアライズはScriptableObjectで行う形式に変える
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So my current situation is that I've generated a few extra input ports from a NodeView. The issue is the AddPort method in NodeView doesn't actually add any ports. Only after copying the method from s…
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This is the first time I write an issue so forgive if I don't explain myself well.
## Describe the bug
When I build my application using the Android Platform to an Oculus Quest device and run it…
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**Describe the bug**
When I create a graph, close unity, and come back to work later, the graph loads and data is missing data.
**To Reproduce**
1) Create graph
2) Open graph
3) Add a node …
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# Use Case
`ClipTransitionSequence` is a regular serializable class so it can be configured directly in the Inspector of your script instead of needing to create a separate [Transition Asset](https…
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Caused by the Unity issue: https://issuetracker.unity3d.com/issues/serializereference-serialized-reference-data-lost-when-the-class-name-is-refactored
Available workarounds:
1. Add the attribute …