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I know you can push PGUP, PGDOWN for this - but you've
made many of the other buttons Settlers II compatible,
so why not the «v» option? :)
(should be classified as a really minor suggestion)
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Just open the attached Settlers II map in the editor and try to save it again as Widelands map.
This results in a crash of the Widelands editor.
If this should be important: Tested with Windows 7 x6…
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Roads that have tons of traffic should become paved
(as in Settlers II). Also, maybe wheelbarrows could be
produced (carriers could carry more than one item at
once, like the donkeys in SII). Or ju…
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I just thought you'd be interested in knowing how
Settlers 1 stores its graphics and animation.
spad.pa contains a 4000 entry location table, then
lots'n lots of files; the graphic files are all eith…
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As in Settlers II, you should be able to click in an
area outside of your border and send a scout to
explore the area and uncover the fog. It would be nice
to know in which direction one should exp…
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Steps to reproduce:
1. Open the editor.
2. Select tools.
3. Select terrain.
4. Select any of the terrains.
Despite the rest of the game is set to English (or to be precise "Try system language"), the…
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Some people had problems with the "Settlers like" handling for closing windows via right clicking it. People that never played Widelands or one of the old Settlers games before will not be familiar to…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.19041 |
|Architecture | x64 |
|Application Version | 1.2.20 |
|Process | renderer |
#### Message
EBADF: b…
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I'd like the building ruins to stay around until I rebuilt upon the site. I always dislike when games remove dead objects, as it makes it less realistic in a way. I'm not sure why ruins are removed th…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18363 |
|Architecture | x64 |
|Application Version | 1.2.19 |
|Process | renderer |
#### Message
EBADF: b…