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[sn76489-joe.zip](https://github.com/digital-sound-antiques/vgm-conv/files/7003366/sn76489-joe.zip)
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Haven't managed to reproduce the issue with a small selection of other games, but since it appears sound-based from the backtrace, I assume there are others that would trigger it as well.
RetroArch…
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[wav to sn76489.zip](https://github.com/digital-sound-antiques/vgm-conv/files/6998343/wav.to.sn76489.zip)
This is an antique program more than ten years ago that converts WAV to VGM files.
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![截图未命名0817193238](https://user-images.githubusercontent.com/61811583/129719016-bb277a12-9f16-4797-92bf-36eeef25f735.jpeg)
![截图未命名0817193308](https://user-images.githubusercontent.com/61811583/129719…
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I think it can be regarded as a square wave of the same frequency
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vgm-conv -f sn76489 -t ay8910 -D periodicNoiseAssignment=env.saw -D periodicNoiseVolume=5 -D periodicNoisePitchShift=4 in.vgm -o out.vgm
I tested that periodicNoiseVolume=5 and periodicNoiseVolume=…
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[puzzledIV.zip](https://github.com/digital-sound-antiques/vgm-conv/files/6993483/puzzledIV.zip)
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The SN76489 periodic noise sounds like a bass bass near A1~A2, but the sound is very high after conversion.
[landfex.zip](https://github.com/digital-sound-antiques/vgm-conv/files/6996491/landfex.zip)…
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vgm-conv -f sn76489 -t ay8910 -D mixChannel=0 -D periodicNoisePitchShift=5 in.vgm -o out.vgm
I found that only -D periodicNoisePitchShift=5 is effective, and the -D mixChannel=0 written in front is…