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Tilemaps can store 8-bit tile IDs. Attribute maps store any high `T`ile bits, plus `P`alette ID (0-7) and `X` and `Y` flip. (There are other bits, liek priority, but they're not relevant to RGBGFX.)
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What steps will reproduce the problem?
1. Play Tiny Toon Adventures Wacky Sports Challenge
2. Select Start Game
3. You will need to push the A button on Player 2 to start playing
What is the expe…
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```
i'm not sure BSX roms can be detected. if so, detect it.
we may need to put them in the gamedb.
otherwise, we need a special rom load option.
bsnes 0.87 requires specially selected load options.
`…
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```
i'm not sure BSX roms can be detected. if so, detect it.
we may need to put them in the gamedb.
otherwise, we need a special rom load option.
bsnes 0.87 requires specially selected load options.
`…
-
```
What steps will reproduce the problem?
1. Play Tiny Toon Adventures Wacky Sports Challenge
2. Select Start Game
3. You will need to push the A button on Player 2 to start playing
What is the expe…
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Several modules can be made from the S-SMP emulations for different uses:
- [x] **S-SMP(Echo):** echo effect + FIR filter
- [x] **S-SMP(ADSR):** ADSR Envelope generator
- [x] **S-SMP(Gauss):** Guas…
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I've not figured out a pattern yet, but for some games the system seems to generate a blank thumbnail, which makes working out which slots are used and what's saved in them extremely difficult.
I'v…
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It would be helpful to be able to test various types of nonlinear solvers at the macro scale. Various options such as PETSc/SNES, Trillinos/Nox/LOCA, and LLNL/Sundials are available. Each of these opt…
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```
i'm not sure BSX roms can be detected. if so, detect it.
we may need to put them in the gamedb.
otherwise, we need a special rom load option.
bsnes 0.87 requires specially selected load options.
`…
-
```
What steps will reproduce the problem?
1. Play Tiny Toon Adventures Wacky Sports Challenge
2. Select Start Game
3. You will need to push the A button on Player 2 to start playing
What is the expe…