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I have been running `cd chipper; node js/scripts/transpile.js` all day (likely this run was at least 3 hours old), and I just closed out of it and immediately re-ran it. It went through all of these f…
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This minor terminology issue is a bit confusing while poking around the tambo. I think that "sound player" is vestigial, but we still have `Playable`, and we also have many `*SoundPlayer.js` types in …
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In the StaccatoFrequencySoundGenerator, we have this chunk of code in the `step` function:
```js
// if we were in ratio, but now we are not, then fade out the successSoundClip
if ( this…
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I was surprised to not find this implemented in SoundClip. @jbphet, do you think that this is a valuable addition for completeness? The main use case I can think of is with the reset all button. It se…
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from https://github.com/phetsims/ratio-and-proportion/issues/9#issuecomment-637804363, it was recommended that instead of removing this SoundGenerator, because it is no longer needed in Ratio and Prop…
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Hi There,
I am trying to make this code works which is a strut from the Audio.ino example without the UI parts.
`#include "fabgl.h"
#include "fabui.h"
#include "speech.h"
#include "loop.h"
…
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When this sim has its visual features finalized (in particular, the color cueing when moving markers and any coloring associated with different ratio choices), I'd like to have a Thursday design meeti…
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I tried to build space invaders and got a build error.
```
> C:\Users\HPz420\Documents\GitHub\Other People GitHubs\FabGL VGA on ESP32\FabGL\examples\VGA\SpaceInvaders\SpaceInvaders.ino: In member …
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While working on the sound design implementation for Waves Intro, @samreid encountered some problems while trying to set up the light beam sound to be off when the sound effect is disabled and when th…
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From slack:
@samreid said:
> Ashton and I would like to implement lowpass filter + q filter on looped mp3 clips. I see that we have support for it in NoiseGenerator, any ideas or plans how we wou…