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We'd like a standardized way to generate code in Dart packages that does _not_ require a user step.
* Macro's can only take Dart code as input and output.
* `package:build_runner` requires users t…
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Follows #64
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I'm about to start a project with SceneKit and would love strongly typed references to the contents of `.scnassets` folders (which is SceneKit's preferred way of bundling assets with an application). …
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Hey!
First of all I wanted to thank you for providing an official plugin 🤗
When I add the plugin via the remote dependency,
```
dependencies: [
.package(url: "https://github.com/SwiftGen…
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### New rule request
> 1\) Why should this rule be added? Share links to existing discussion about what
the community thinks about this.
Referencing a non-existing asset with `#imageLiteral(…
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Recently I noticed that all values properties are being deprecated. The migration guide doesn't say much and I wanted to understand the reason behind it and ask if there's any workaround. I've a proje…
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Xcode project with `SWIFT_STRICT_CONCURRENCY=complete` generates the following warning:
`swiftgen.yml`
```
ib:
inputs:
- .
outputs:
- templateName: scenes-swift5
…
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I have a simple executable package that defines a resource bundle and tries to reference the bundle with `Bundle.module`.
When the executable is installed with Mint and then run, it throws an erro…
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`swiftgen` uses stencils as a very smart way to provide templates to manipulate the generated code. I'd be happy to implement a feature for `flutter_get`, if the community finds that's the path that t…
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In a project i'm working on we are using SwiftGen and i would like to have a big output file which contains values from multiple inputs, but i do not want them to be enum separated by files, that way …