-
Unity Version : 2018.3.4
Xcode: 10.2.1
When i archive and when i want to publish it "Code signing "opencv2.framework" failed".
Please help
-
Is there a Unity issue I can watch to track fixing geometry shader support?
Are you aware of any work being done or any internal discussions regarding this?
-
I would like to propose to collect feature requests/improvement-proposals in this issue;
To start with some suggestions are:
**Improvements**:
- Moving the code base to C++11 and adding much more er…
uahic updated
8 years ago
-
I have this problem when I i try to upload the Archive Release.
> ERROR ITMS-90087: "Unsupported Architectures. The executable for Sportube.app/Frameworks/GoogleCast.framework contains unsupported …
-
Hi, in this issue I want to discuss your architectural decisions and try to know your high level decisions better. Feel free to discuss about these from your viewpoint, it is just a way for us to have…
-
# Background
Right now, we have two architectures (2PC and Atomizer), so when a new feature gets proposed, there is a high-probability that implementation will require touching two separate locatio…
-
could you please add
`/cpacs/vehicles/engines/engine[@uID="{}"]/analysis/performanceMaps/performanceMap/PWSHAFT.PWin`
> Shaft power
and
`/cpacs/vehicles/engines/engine[@uID="{}"]/analysis/…
-
I was wondering if it could be theoretically possible for XCode to produce **non**-FAT binaries that works in both iOS/MacOS. Provided there's an ABI that works in both the operating systems and that …
-
**OBSOLETE - the newest version here:**
https://github.com/thesofproject/sof-docs/pull/497
readable version: https://marcinszkudlinski.github.io/sof-docs/PAGES/architectures/firmware/sof-common/pip…
-
After some internal discussions, we thought it would be a good idea to write **The Waku Whitepaper**, explaining:
* **What** Waku is.
* **Which** problem it's solving.
* **How** it's solving it.
…