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We get good amount of control extending the @theatre/r3f - with editor pane - to move and align object with ease.
![image](https://github.com/theatre-js/theatre/assets/66003652/41462956-50e0-4e29-98…
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`Failed to compile
./node_modules/@splinetool/loader/build/SplineLoader.js
Attempted import error: 'mergeBufferGeometries' is not exported from 'three/examples/jsm/utils/BufferGeometryUtils.js' (imp…
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They removed `RGBFormat` which is an import for `trois.modules.js`. You just need to change it to `RGBAFormat` to support it.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
@SyedImtiyaz-1 Going to add 6 projects which I have tested on my self and are well running…
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three.jsではWebGPUのサポート拡大に伴い、TSL(TypeScript Shader Language)への移行が開始された。
https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language
https://threejs.org/examples/?q=tsl#webgpu_tsl_transpiler
各…
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Would it be possible to add support for rendering glTF files?
There is support in three.js AFAIK: https://threejs.org/docs/?q=gltf#examples/en/loaders/GLTFLoader
Just enabling the use-case with incl…
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I'd like to use Lightmaps in Threejs exported from Blender, I know I could do this in Threejs with a separate texture but wondering if I could also just use the MOZ Lightmap GLTF Extension instead. Se…
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This looks like an awesome project, thanks for creating this. 🙏
Is there any way to use this with the [CSS3DRenderer](https://threejs.org/docs/index.html?q=css3d#examples/en/renderers/CSS3DRenderer…