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So here is something a bit excessive but certainly useful for people making sophisticated maps-- **animated tiles:** wherein a single tilemap tile loops through several frames of animation.
There a…
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I'd love to see a way to repeat tiles to create seamless tile sets.
A basic implementation could be an additional window that seamlessy tiles a
rectangular selection made in the editor.
A more …
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For me the way of adding assets to Overlap2D is pretty unusal. Most of the time I'm having a big tileset with all stuff in it, so crunching that up would be a huge pain and thus being able to use just…
ghost updated
9 years ago
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we can take inspiration from @mediaqueries, which means that we can create 2 or 3 tileset of different dimensions and on launch we load only a specific tilest according to phone resolution.
in pseudo…
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Within the data project, for some reason https://api.mapbox.com/tilesets/v1/sources/${user}/${name} is returning a 500 when its called. When this occurs the program exits rather than continuing on to …
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hi,
is there any function in tiledmap to export tileset collections of images to tileset with single image ?
some engine doesn't support tilesets with embedded images but i can't found any way to do…
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"Cliff" definitely needs to look like it's raised in some way. Not immediately apparent it's elevated.
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As in title.
This couse problems handling animations, when you using multiple tilesets on map:
`tson::Frame::getTileId()` - return local tile ID, so `tson::Tile *t = tson::Tileset::getTIle( tson::Fr…
Kedan updated
6 months ago
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You mention DotTiled.MonoGame.Pipeline in the readme, but I can't find it anywhere.
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Use #2.