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Per discussion related to traffic signals https://github.com/ZeLonewolf/openstreetmap-americana/issues/795#issuecomment-1434905662, I'm opening a new issue to track rendering stop signs (`highway=stop…
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This is another (mostly) North American tag for railways
In North America, track classes is a system of classification for track quality. The class of a section of track determines the maximum poss…
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Hi, I'm having some issues importing map generated from Roadrunner.
The environment of my computer is :
Ubuntu-20.04
UE-4.26.2
Calra-0.9.13
RoadRunner2021b
I created one test map,contains l…
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Hi,
I stumbled across this repository looking for open data about traffic signal timing. I think the [GMNS spec](https://github.com/zephyr-data-specs/GMNS/blob/master/Specification/Signals.md) is t…
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### What is the issue?
With an Exit node chosen, and Allow LAN access off by default, Tailscale works as expected:
- The Tailnet is accessible
- Outgoing traffic flows through the chosen Exit node…
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Implement fence-like logic on the metal poles and signal arms to allow for dynamic connecting of neighboring blocks.
The existing mount blocks will remain, and be repurposed for this, while the ori…
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Hello everyone, I've noticed that creating signal configurations has been a bit tricky for me. I've tried to figure it out, even by looking at different closed issue and documentation in repo, but I'm…
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**Is your feature request related to a problem? Please describe.**
Currently, the traffic lights are not synced. They are controlled in the game in `lua\ge\extensions\core\trafficSignals.lua` by the …
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First of all, Dynmap Trains works wonderfully on my server. Thank you so much for making it possible! ❤
There's one small improvement that could be made, which is to have different icons for regula…