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Automated compilation and verification of problem of the week (just like an online judge).
Complexity verification is up in the air.
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BallSideCollider Entity
- Create BallSideCollider.js
- Stub methods
- Comment where implementation will go
- Properties and access levels
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BallPaddleCollider Entity
- Create BallPaddleCollider.js
- Stub methods
- Comment where implementation will be
- Properties and access levels
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Ball Entity
- Create Ball.js
- Stub methods
- Comment where implementation will be
- Properties and access levels
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Enemies don't show their health until they are hit. If an enemy has less than max health but isn't dead it should show it's health bar.