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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior
No audio stream has been captured.
In the script, The AudioContext, getUserMedia, createMe…
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Audio WG requests privacy re-review of the [Web Audio API](https://webaudio.github.io/web-audio-api/). This specification has already had a round of Privacy review; however we are readying an updated …
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I was really excited about this proposal, and repeatedly end up back at this repo, hoping some progress has been made with it. Even if it was only in Chrome for the foreseeable, at least we could *beg…
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Good evening,
Has data- and audio-visualization been considered as a possible use-case of the PaintWorklet? (both static and real-time audio/data visualization)
Currently, it seems there is no w…
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JS classes are heavily used building block in UI development.
It's common for a library like ReactJS or Polymer to provide a component class to extend from.
Thus, there should be an easy way to …
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### Is your feature request related to a problem? Please describe.
[ScriptProcessorNode.onaudioprocess](https://developer.mozilla.org/en-US/docs/Web/API/ScriptProcessorNode/onaudioprocess) is depreca…
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Chrome: Version 77.0.3865.75 (Official Build) (64-bit)
When playing demo:
- high cpu usage
- choppy sound
- choppy sound improves by reducing operators enabled
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Discussing with WebAssembly group, we've been talking about having an alternate approach to managing the buffers used to communicate data between an AudioWorkletProcessor and the rendering thread envi…
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Generated js files provide stubs for that(and probably any other missing\stubbed) functions, and it puts it to global scope, capturing memory and wasm code instances, creating memory leaks.
That ha…
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Current API allows getting access to raw media in main thread which has known issues in terms of robustness and implementation.
We should envision an API that does processing by default where it is s…