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The first step to support WebTransport is for the server/client to send the setting SETTINGS_ENABLE_WEBTRANSPORT.
This support can be exposed as an Engine Setting, like the two other settings are.
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ghost updated
2 years ago
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Back in 2018, the [Working Group adopted](https://lists.w3.org/Archives/Public/public-webrtc/2018Nov/0018.html) [IceTransport Extensions for WebRTC](https://w3c.github.io/webrtc-ice/) as a WG document…
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We are using https://pkg.go.dev/golang.org/x/net/websocket, which is poorly maintained.
Better options are:
- https://pkg.go.dev/github.com/gorilla/websocket
- https://pkg.go.dev/nhooyr.io/websoc…
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https://www.w3.org/TR/media-capabilities/#dom-mediaencodingtype-webrtc states that:
`webrtc is used to represent a configuration that is meant to be transmitted using [RTCPeerConnection](https://www.…
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Hey there!
I find myself in the market for a WebTransport capable crate, in support of an MMO that targets wasm32 architecture.
I'm unsure if there is a crate that's already production ready, wh…
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**Describe the bug**
Facing issues while installing on ppc64le architeecture
**To Reproduce**
Please fill the following code example:
Engine.IO server version: `6.5.3`
**Expected behavior*…
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In the current implementation of the Swift-libp2p library, there is a lack of support for the WebTransport protocol. This omission limits the library's utility in scenarios where low-latency, high-thr…
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Compositor-proxy currently uses WebSockets to communicate application [video] frame data. This has well known drawbacks for use in real-time communication as it's essentially a TCP connection. Instead…
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I gave a [presentation](https://vimeo.com/350908362) at the W3C games conference ([slides](https://www.w3.org/2018/12/games-workshop/slides/21-webtransport-webcodecs.pdf)) about [WebTransport](https:/…
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### What is the problem this feature will solve?
I am currently trying to implement http/2 webtransport with native node functions.
Webtransport has (at least on http/3) the feature, that certificat…