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AFAICT, according to [Resource Layout Compatibility](https://www.w3.org/TR/WGSL/#resource-layout-compatibility), WGSL does not consider write-only storage buffers to be part of the resource interface.…
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See this [Tint bug](https://crbug.com/tint/1550). Basically, in HLSL, [`countbits`](https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/countbits) and [`reversebits`](https://docs.microsoft.co…
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### Version:
deno 1.42.0 (release, x86_64-pc-windows-msvc)
v8 12.3.219.9
typescript 5.4.3
### Problem
I tried to run the webgpu demo program (https://github.com/denoland/webgpu-examples/blob/ma…
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The WGSL specification has introduced the `enable` directive for to implementation-specific extensions (see https://www.w3.org/TR/WGSL/#enable-extensions-sec). Currently naga rejects these as an inval…
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## Bevy version
0.11.3
## Relevant system information
```ignore
AdapterInfo { name: "NVIDIA GeForce GTX 1050 Ti", vendor: 4318, device: 7298, device_type: DiscreteGpu, driver: "NVIDIA", driv…
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**Description**
We use the swapchain texture views in a compute shader, which is compiled from GLSL -> SPIRV -> WGSL. We ran into an issue where at compute pipeline binding time the WGSL shader has t…
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The following blue trail is a pet peeve of me in the [Particles (HDR) sample](https://webgpu.github.io/webgpu-samples/?sample=particles):
![Screenshot 2024-10-08 at 10 17 46](https://github.com/use…
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### Description
I'm currently trying to port the FXAA shader to TSL. The code uses more than one `return` statement to return a color value computed in its `FxaaPixelShader()` function.
Using an `…
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## Bevy version
0.14.1
## \[Optional\] Relevant system information
cargo 1.82.0-nightly (0d8d22f83 2024-08-08)
cargo 1.80.1 (376290515 2024-07-16)
Windows 10
```ignore
AdapterInfo { nam…
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It seems that only one define `__DEBUG` and its value added to the shader preprocessor.