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In particular, switching between OpenGL, DirectX, and whatever other APIs may be supported by gfx-rs (Mantle, Metal, ...) in the future.
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I want to quickly implement a free-flow camera, and to do this I need to be able to rotate the view. The specs camera makes this difficult (you'd need to move the lookat value in a circle around the e…
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As referenced in #127, I thought I'd open up its own issue as it's something I'd be interested in contributing to, so we can discuss how to do it The Right Way TM :P
One thing I'd like to know peo…
fu5ha updated
6 years ago
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This issue is to keep track of all the systems that will need to be implemented for amethyst engine.
### Systems
- [x] Transform | Issue: (https://github.com/amethyst/amethyst/issues/53), PR: (https…
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Right now the asset loader and the renderer are pretty tightly coupled. For instance, to generate a mesh at runtime, one must hack their way through the loader. This is the result of the fact that `Me…
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- Category
- [ ] fzf binary
- [ ] fzf-tmux script
- [x] Key bindings
- [ ] Completion
- [ ] Vim
- [ ] Neovim
- [ ] Etc.
- OS
- [x] Linux
- [ ] Mac OS X
…
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I'd like us to specify the requirements of our input handler. The goal is to make the implementation / reviewing easier by specifying things first.
Now, we don't have to actually support all of the…
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Proposed specs:
```
YAML || values || default
---
logging:
file_path: "new_project.log" || string; || "lo…
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## System
- **Amethyst version**: 0.10.1 (37)
- **macOS version**: 10.10.5
## What's the problem?
Currently it seems I can send windows only to first 9 spaces. It would be great if there w…
mitar updated
7 years ago
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## System
- **Amethyst version**: 0.11.3 (49)
- **macOS version**: 0.12.6 Beta (16G18a)
## What's the problem?
Windows cannot be moved between spaces using mod2+[n] and mod2+left/right combo…