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_TEMPLATE_ (Remove the explanations here from your post)
Make sure:
* That you have checked the Wiki/FAQ before creating any issue.
* That poe.trade/GGG's website don't have any issues if loadin…
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So, currently Amethyst is using the glutin+winit libraries for window management. This has become problematic as of late as we're discovering the input handling capabilities of this library are not q…
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This crate never stops building on release mode. I let it run as a dependency of amethyst for over 15 minutes, after which I decided to try it out from this repo. It never stops.
```
jeroen@archt…
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# Summary
1. Prefer using `cgmath` in every place inside engine instead of raw types.
2. Implement physics engine integrated with `specs` and `cgmath`
# Motivation
Using specific math library will…
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Can Ramda use a lazy evaluation like in lodash? For example:
``` js
function priceLt(x) {
return function(item) { return item.price < x; };
}
var gems = [
{ name: 'Sunstone', price: 4 }, { name…
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This is the issue for tracking the progress of 0.5.0 release and for coordinating the release (what should be merged, what should be deferred until 0.6.0, in what order PRs should be merged).
I thi…
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I think the user shouldn't explicitly use something like `cgmath` and I also think that we are using `Vector3` and not `f64`, so I'd like a math module with typedefs for commonly used math structures.…
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With game state management mostly stable, the next step is to implement an entity-component-system framework in the engine. This framework must follow the [pure ECS model](http://shaneenishry.com/blog…
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It would be nice if we could abstract away the Textures/Vertex Buffers so that the ECS does not need to retain direct links to the data. The asset manager would be responsible to for loading and unloa…
ghost updated
7 years ago
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Audio is a large part of creating an interesting game even if it isn't noticed very much aside from music, so it should probably be somewhat high in the priority list. Right now we should probably use…