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Hi there,
It would be neat to look into adding support for Automated Animations in the future : https://foundryvtt.com/packages/autoanimations
The same request will be made on Otigons Github too…
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### Why it is needed?
I want to customized the presentStyle of SafariService, maybe we can expose all the fields of SafariService for convenient?
### Possible implementation
_No response_
### Code…
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- The website does not have a fav-icon. A fav-icon helps with branding and user experience.
- Files are clumsily placed in the repository. Considering organizing them into appropriate folders…
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https://youtu.be/hzOHpAinvig?t=222 (dem graphix didn't age well)
Animation easy method of cultists just calling out and the door swinging open.
Optionally, the push open direction is easier with…
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Running `the_works.bat`, the script that modifies the `.json` throws back an error when it reaches `c05landingairb.nuanmb.json`, then moves on to the next script without finishing the rest of the file…
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**Is your feature request related to a problem? Please describe.**
Users often encounter challenges finding comprehensive and up-to-date resources for JavaScript animations. These resources could inc…
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https://github.com/v10networkscom/saltychat-fivem/issues/9
Same Problem here:
Players can only see themselve talking.
Installed latest script version and latest ts plugin. Using ESX Legacy + …
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So this was my first time trying to mod base-game, now that the game now has mod support. I made some animations in adobe animate, exported the spritesheet and xml. I followed [this tutorial](https:…
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### Describe the feature request
Support `css.keyframes` on native. We can use `Animated` to polyfill this API and the following CSS props:
* `animationDelay`
* `animationDirection`
* `animation…
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the optional packs offhand animations do not work correctly (I discovered this while trying to use an offhand arm swing/attack plugin)