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**ArmorPaint version:**
7d31407
**Issue description:**
The split view behaves strange in some cases
**Steps to reproduce:**
_Rotation issue_
1. Open any mesh or the default cube
2. Open…
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Maybe add in a focus feature for the 3D and 2D viewport to focus on the selected node or mesh.
ghost updated
3 years ago
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Collision margin is from object to outside, but in Armory it is to inside. Both can be useful. A way to set negative and positive values would be great.
About margin: [video](https://youtu.be/BGAwR…
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Hey guys, I created a simple armature with suzanne parented to it, and made two simple actions. Put a blend node with my two actions to run and bam, got this:
Uncaught exception: Unable to get prop…
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win 10 64 bit
v0.8 (2020-07-11) - e3be018
I don't know how to name this problem exactly.
If many layers are used in the scene (maps with baked textures or materials transferred to a layer for paint…
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It seems like iron is having issues building on the latest version of the kha vs code extension with the latest armory3d sdk
![image](https://user-images.githubusercontent.com/16335601/89755917-54988…
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Hi, so I was having a difficult time trying to debug ArmorPaint. As far as I understand this application consists of many libraries of which main ones are written in C/C++ (armorcore) and Haxe. So a…
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Thank you for contributing to Armory!
The Screen to world space node produces an incorrect output.
Place a camera looking straight down at (0,0,10)
Create a nodetree with a mouse coords no…
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Slider element works properly only with its original rotation.