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I am trying to use beast which makes heavy use of boost::string_view in code that already makes heavy use of std::string_view. It is awfully easy to make a constexp constructor that trivially converts…
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19:46:43 Info [Launcher] Version: client 84aaf7c / manifest 626f634
19:46:43 Info [Launcher] CPU: GenuineIntel Intel(R) Core(TM) i7-2675QM CPU @ 2.20GHz
19:46:43 Info [Launcher] CPU support…
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Hello,
Maybe you can help, the problem is as follows:
Let's suppose the sequence of events happens as follows:
ASIOHost.ControlPanel;
ASIOHost.Active := True; // start audio
Now the p…
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See https://github.com/bastibe/PySoundCard/issues/16.
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Hi! Firstly, thanks for your amazing work!
I am trying to get clangd to play nice, and hoping to get some support.
So I'm generated the `compile_commands.json` file for clangd to use as a compil…
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Hi,
I am wondering whether you have put any thought or what you think about providing a range interface via fake-iterators/`begin/end`?
So that we could use the channel as one can use it in a Go loo…
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Hi,
Not sure it this is musl-cross-make bug or gcc bug, but on arm-linux-musleabihf (I think the same is for other arm builds) at least two symbols are missing from libstdc++:
1.
```
undefined …
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My Mac is macOS Catalina.
When I run docker `build -t=steemit/steem .` I get the following log and error.
```
Sending build context to Docker daemon 71.5MB
Step 1/46 : FROM phusion/baseima…
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Our preloaded dso pulls in a ton of dependencies, uses a lot of memory, and generally does far too much work in the game process. And if the game crashes we're stuck trying to flush things in signal h…
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There are four deprecated files in utility/ but there is no pragma warning or notice to users aside from a comment which no one sees. If we want to normalize this library (by not having a boost/utilit…