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In SPECFEM3D_GLOBE, fix this known 64-bit issue when -mcmodel=medium -shared-intel is used in order to handle very large static memory size per core
(the 3D_Cartesian and 2D packages are fine because …
mpbl updated
10 years ago
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ColladaLoader won't load animation when loading .dae file with less than 30 bones.
The error message is "skin.morphTargetInfluences is undefined".
It's because "geometry.morphTargets" is kept unassign…
natk updated
10 years ago
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Tous les éléments inclus dans la zone de mise au point sont-ils tous net à 100% ?
Si ce n'est pas le cas ne pourrions-nous pas utiliser un dégradé pour représenter l’atténuation de la netteté dans la…
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Finally, after days of search, I found and most of all understood the Atmospheric Scattering. I found on the internet this code of Atmospheric Scattering by Sean O'Neil in WebGL. But I don't know how …
fgnm updated
10 years ago
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Run the attenuation_distance.earth example, the yahoo maps layer shows up immediately.
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I get this failure with glretrace:
retrace_stdc.cpp:118: std::map::iterator retrace::lookupRegion(long long unsigned int): Assertion `it->first + it->second.size >= address' failed.
It's traced Star…
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I have a particle system and I want distant particles to appear more diminished than they'd actually be based on the space (darker, less opaque, etc.) Fog is an obvious way to do this, but I have a ba…