-
```
What steps will reproduce the problem?
1. use a alaw pcm audio with 1 channel 8000 sample frequency,8 bits per sample
2. use MP4AddALawAudioTrack(mp4file,8000) API
3. use MP4SetTrackIntegerPropert…
-
```
What steps will reproduce the problem?
1. use a alaw pcm audio with 1 channel 8000 sample frequency,8 bits per sample
2. use MP4AddALawAudioTrack(mp4file,8000) API
3. use MP4SetTrackIntegerPropert…
-
```
What steps will reproduce the problem?
1. use a alaw pcm audio with 1 channel 8000 sample frequency,8 bits per sample
2. use MP4AddALawAudioTrack(mp4file,8000) API
3. use MP4SetTrackIntegerPropert…
-
```
What steps will reproduce the problem?
1. use a alaw pcm audio with 1 channel 8000 sample frequency,8 bits per sample
2. use MP4AddALawAudioTrack(mp4file,8000) API
3. use MP4SetTrackIntegerPropert…
-
```
What steps will reproduce the problem?
1. use a alaw pcm audio with 1 channel 8000 sample frequency,8 bits per sample
2. use MP4AddALawAudioTrack(mp4file,8000) API
3. use MP4SetTrackIntegerPropert…
-
From https://github.com/phetsims/phet-info/issues/176:
@terracoda said
>Perhaps a shared responsible designer file is needed that just defines features as they progress? Does the responsible dev …
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- [x] make enemy minions look more distinct from own guys #220
- [x] Add visual cues denotes what minions/generals have yet to move/attack #220
- [x] turn timer /display enemy time (like shardbound…
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Click the button before and after color changes are made, zero feedback be it pop up, visual, or audio on what happens when I click the button. What does the button do? What is the expected behavior w…
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## Description
We need to develop a save/load system with checkpoints for our game. This system will allow players to save their progress at designated checkpoints and load from these points wh…
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Getting this warning when building Android app.
I am using `just_audio` package, but I belive the warning is coming from `audio_session`.
> WARNING: [Processor] Library 'C:\Users\Username\.gradl…