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When I change frequency of oscillator or pan of panner, it takes 100-200 milliseconds for the change to happen.
Also I can hear the sound gliding to the target frequency or pan position.
Is this a b…
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I added additional sfz files and added the file names in the exsPresets array, but when I tap on the keyboard with those sfz files selected, no sound comes out.
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We're using a "headless" (UI-less) version of SynthOne in our app, just drawing on presets. We built an offline render mode, which renders into a tap and then writes to a file. We had it working on an…
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loopCompletionHandler is called perfectly fine until i set buffering to always
Simple reproduction:
```
if let mixloop = try? AKAudioFile(readFileName: "mixloop.wav") {
player = AKPlayer(a…
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I was dusting off an old Objective-C project and it wasn't seeing the initializer of AKFFTTap – I tracked down the change:
https://github.com/AudioKit/AudioKit/commit/f59da655b035e769e4d9b0e98e8d71…
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I think it is the same as in previous issue with Xcode beta 5
https://github.com/AudioKit/AudioKit/issues/1834
Compiled module was created by an older version of the compiler; rebuild 'AudioKit' a…
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I am using EZaudio to play mp3 files and it works on iOS 12 and below but on physical Device (iPhone X) running iOS 13 app crashed and console print error
Error : Failed to fill complex buffer in…
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I have this legacy app which was running on a fork of EZAudio. It started crashing on iOS 13 all of sudden with the error:
> ExtAudioFile.cpp:328:FileFormatChanged: about to throw 'fmt?': create au…
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We just upgrade our Xcode to 11, and we upgrade AudioKit to 4.9. This all work fine except our tester found that when user record and try play it, for a iphone 7 plus device, iOS 10.3.2 the player wi…
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I know we had this discussion already, but i am wondering if there is a way via the podfile to specify that AudioKit shall be build and included as a dynamic library? I know all the disadvantages of t…