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**Describe the bug**
We're seeing framerate stutter on HoloLens when recompiling a shader that hasn't changed at all (same defines etc).
**To Reproduce**
An illustrative playground: https://www.b…
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Related forum issue: https://forum.babylonjs.com/t/accessibility-package-confusion-in-the-docs/40752/8
Currently, when a twin tree is rendered, all of the GUI Controls on the Scene are reflected by…
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Attempting to construct a `ShadowGenerator` results in the following error:
```
TypeError: undefined is not an object (evaluating 'gl.TEXTURE_2D')
```
I'm guessing there is just something that hasn't …
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Follow up https://forum.babylonjs.com/t/capsule-uncentered-physical-body/40321
pointA and B are not computed when parameters are not provided.
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Please add a new animation loop mode that reverses the direction of the animation when it reaches the end instead of restarting the animation from the beginning.
Ideally this yoyo/mirror looping wo…
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**Describe the bug**
Seems that resampling is missing some condition for removing/keeping keyframes.
The attached animation breaks after resampling.
**To Reproduce**
Steps to reproduce the behav…
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**Describe the bug**
When the package is being built to be deployed locally for debugging purposes, the following message comes up in the console:
> Deploying C:\git-repos\BabylonReactNative\Apps\…
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Hey There,
you cannot create a scene with default environment and a transparent background
**Repro**
- Bug repro on [playground Not working](https://playground.babylonjs.com/#X8MQJS#1):
- Exp…
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https://github.com/BabylonJS/Babylon.js/blob/e883bb339451cf7c9aaaaf7fb1618a3a4dff00c6/packages/dev/core/src/Misc/dumpTools.ts#LL141C1-L142C1
data2[n] = v < 0 ? 0 : v > 1 ? 1 : Math.round(v * 2…
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I've got a couple of animations on a character + rig, and I'm seeing them snap at the end of their cycles in the threejs and babylonjs viewers, even though the loops are perfect and there's no snappin…