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## Changes
### Defensive
Stampede -25% Damage and Health, +50% Offensive Bombardment
Protect System - +30% Troop Health, -50% Civilian Destruction, -50% Offensive Bombardment
Gnashast Protect Syst…
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Seems to have an adverse effect on performance, with AI building very costly ships but then displaying behavior where they make them sit in their hangar or orbit a system meaninglessly
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date: 18-August-2022
[FF103 release notes](https://www.mozilla.org/firefox/103.0/releasenotes/)
[FF103 for developers](https://developer.mozilla.org/docs/Mozilla/Firefox/Releases/103)
[FF103 secu…
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Runtime at vox.dm,235 on 02b13c79554de5839b64a20ec59507d2a6549a57:
```
Runtime in vox.dm,235: Cannot execute null.get organ().
proc name: removed (/obj/item/organ/internal/voxstack/removed)
…
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It looks like the Puppeteer team has moved on to developing Playwright (https://github.com/microsoft/playwright). Will Puppeteer-Extra be ported over or is it already compatible?
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so I can use the new `scala-cli shebang` for scripting
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### Describe the Bug
Using Gradius' Option Seed with Engineer's TR58 Carbonizer Turrets (mobile turrets) will cause the duplicated attacks to give around 25x more health when using Leeching Seed (scr…
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### Checklist
- [x] I have searched for existing issues for issues like this one. The issue has not been posted. (Duplicate reports slow down development.)
- [ ] I have provided reproducable ste…
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This stemmed from the discussion here: https://github.com/google/iree-llvm-sandbox/pull/83#discussion_r763689396
The idea is to optionally save each pass result in a separate file, mainly for ease …
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**What can't you do?**
Keyframe animations
**How would you like it to work?**
```scss
@keyframes scroll {
0% {
background-position: right 0px bottom 0px;
}
100% {
…