-
Issue: plugin request
Console: Wii and DS
Format extension(s): .bmg
Type: text
Game Name: Most first-party Wii games
First 8 bytes of the file(s):
.bmg - 4D455347626D6731 - MESGbmg1
More de…
-
| | |
|--------------------|----|
| Bugzilla Link | [PR16527](https://bugs.llvm.org/show_bug.cgi?id=16527) |
| Status | NEW |
| Importance | P normal |
|…
-
```
Hey
Not happy with NetBSD, I am trying to build for darwin PPC :)
I made it compile (and I can send you the patch for build.h) but it seems to
not work properly, as it misdetects languages.
I t…
-
It's very common problem in GoldSource / Source games. I've seen it in TeamFortress 2 and I see it in CS 1.6:
In USA date format is `Middle-endian, starting with month (Month-Day-Year) - M/d/yyyy`, 1…
ghost updated
5 years ago
-
```
DejaGNU needs -EB/-EL options.
In the man manual of GNU ld:
-EB
Link big-endian objects. This affects the default output format.
-EL
Link little-endian objects. This affects the default …
-
Little Endian と Big Endian のエミュレート #5 を [github.com/multiarch/qemu-user-static](https://github.com/multiarch/qemu-user-static/releases) からダウンロードした `qemu-ppc64-static` バイナリを利用することによって行った。
ただし、このリポジト…
-
I am currently trying to assemble the following instruction in powerpc 32 bit big endian:
`blx -0xf17c`
from the address 0x100e4db0
The encoding is:
`4B FF 0E B5`
And the error given by kstool is:
``…
-
```
Hey
Not happy with NetBSD, I am trying to build for darwin PPC :)
I made it compile (and I can send you the patch for build.h) but it seems to
not work properly, as it misdetects languages.
I t…
-
Most software does not need to care about native endianness, it just needs to convert to/from defined endianness to native when writing/reading, and that does not require actually knowing the native e…
-
I'm trying to answer the question of why poudriere requires the use of qemu for cross-building FreeBSD, when the FreeBSD build system itself does not
The context is that i might be able to get my h…