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**Author: auria**
For the ghost in crescent crossing : In blender, the armature is at approximately (-50.5, 5, -25.8) on the first frame.
A disassembly of the B3D file revealed that the locations of …
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For files containing armatures (FBX, GLTF, DAE), it would be great to add an option to visualize the bones on top of the meshes.
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I tried adding this to my hair with 4 bones in a ponytail, however when moving forwards, the jigglebones also move forwards. Tried playing around with the settings but it seems to be set correctly?
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As far as I am aware of, in CS:S or even probably in CS2 inverse kinematics are not used which results in hitboxes mismatching between server and client.
For example arms are being different on serve…
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## What problem does this solve or what need does it fill?
The current `bevy_audio` is quite bare-bones, and `bevy_kira_audio` would add a lot of new flexibility / features.
## What solution wou…
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In the bare-bones fetch of [useFetchBooks](https://github.com/livoszlak/book-finder-api-2.0/blob/main/src/hooks/useFetchBooks.js) there are many fields that are not used in the frontend. For example, …
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Firstly, if you have no idea what I'm talking about. let's say you have a pile of items:
10xArrows (1k each)
10xBones (1k each)
You are in the middle of nowhere with only 1 slot, which do you p…
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I want to make dummy bones in my prefab take on the transform of their target, in editor before build time. This would be for making prefabs that put some parts under specific humanoid bones where the…
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As already discussed, JointsWP 6 will allow users to install whatever framework they chose or select to work without a framework. If a user decides to work without a framework, we need to decide what …
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*This issue was originally created by [**@0x1a8510f2**](https://github.com/0x1a8510f2) at .*
### Background information
- **Dendrite version or git SHA**: d5978d98fda8a31918973a2481e62eafcec…