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**app/build.gradle**
```
apply plugin: "com.android.application"
apply plugin: "org.jetbrains.kotlin.android"
apply plugin: "com.facebook.react"
project.ext.envConfigFiles = [
debug: ".e…
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```
The bike sections in Headhunter should have an overhead street map in the top
right corner - see
http://www.youtube.com/watch?v=M5ttNYaTUeo&p=8CC817B8BAD234E1&playnext=1&index=2
from 0:56 onwar…
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> nExtenso = { "UM", "HUM", "PRIMEIRO", "SEGUNDO", "DOIS", "DUAS", "TRES", "TREZ", "QUATRO", "CINCO", "SEIS", "SETE", "OITO", "NOVE", "DEZ", "ONZE", "DOZE", "TREZE", "TRESE", "QUATORZE", "CATORZE", "Q…
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Armor uses standart entity model for displaying.
(On screenshot edited body rotation)
![2017-08-05_20 47 21](https://user-images.githubusercontent.com/19638254/28997524-ab476c32-7a1f-11e7-8601-9436…
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Custom models for tridents but not for arrows is really bugging me as I want sprite textures for arrows as well
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The CEM feature that allows for custom mob models in a resource pack doesn't,t seem to work with the ender dragon. I'm playing on optifine hd g2_pre5 ultra, and when I install a pack that edits the en…
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## Background
RMI has been working on updates to the EPA crosswalk notebook [here](https://github.com/rmi-electricity/camd-eia-crosswalk/tree/patio-model-CEMS-EIA-crosswalk). I'm collecting some in…
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CEM is currently lacking support for entities like trapped chests or all the different colored shulker boxes.
This would e.g. allow for tons of different chest types in an RPG ⚔️
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i tried to use the alex thin arms on zombies and husks and it worked, but drowned have one big hand and one thin hand
![2018-10-20_10 55 24](https://user-images.githubusercontent.com/42947430/4725251…
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