-
```
What steps will reproduce the problem?
1. Drew, Mary
2. Apprentice
3. Enough turns for them to trash all cards and be left with only an Apprentice
What is the expected output? What do you see ins…
-
```
What steps will reproduce the problem?
1. Drew, Mary
2. Apprentice
3. Enough turns for them to trash all cards and be left with only an Apprentice
What is the expected output? What do you see ins…
-
```
What steps will reproduce the problem?
1. Drew, Mary
2. Apprentice
3. Enough turns for them to trash all cards and be left with only an Apprentice
What is the expected output? What do you see ins…
-
This issue is a grab-bag of all the things I noticed while going through the documentation in prep for the IO module stabilization effort.
FormattedIO specific changes:
- [x] 2nd paragraph of "Ove…
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This issue is to gather all of the ideas to improve chapel's package manager Mason. If there is something you would like to add please comment it below.
## Commands to add
- [x] add (add dependen…
-
```
What steps will reproduce the problem?
My last random game used Courtyard, Chapel, Scrying Pool, Menagerie, Lookout,
Nomad Camp, Remake, Monument, City, and Margrave. I have played this set
sev…
-
```
What steps will reproduce the problem?
My last random game used Courtyard, Chapel, Scrying Pool, Menagerie, Lookout,
Nomad Camp, Remake, Monument, City, and Margrave. I have played this set
sev…
-
```
What steps will reproduce the problem?
My last random game used Courtyard, Chapel, Scrying Pool, Menagerie, Lookout,
Nomad Camp, Remake, Monument, City, and Margrave. I have played this set
sev…
-
Generate a random banner per dungeon (at the same time as generating it's name etc.) then use that banner in various places during dungeon generation.
The generator might have to be a bit smart, so t…
-
```
Hi,
I am trying to create a map for my holiday and I find it very difficult to use
your icons in some points.
On our journey are some villas. I would prefer to use the "villa" symbol in the
ca…