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I just had this weird thought: What if we allowed for more than just red and blue colours in the UI? Especially (or perhaps only) during the tournament. It would certainly make it easier to find one’s…
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The ONLY thing I've had "issue" is with the native CSS for colors - it doesn't do well for low vision/color blindness. I've included the additional CSS that I've used to allow some variations by addi…
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```
1. Objective: Use jQuery UI Dialog plugin in jQuery Galleriffic content area.
[...]
LOCK
[...]
The javascript part looks like this:
…
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When using the OpenMoji-Black font, the moon phases symbols are not readable because only the outlines are kept.
We can't tell which part is the lighted side of the moon and which one is the shadow s…
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Reported by: **[tezzy](https://launchpad.net/~tezzy)**
Date: 2019-02-24T17:23:34Z
Status: Confirmed
Importance: Wishlist
Launchpad Issue: [lp1817471](https://bugs.launchpad.net/bugs/1817471)
Attachmen…
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I'm using rgb-light-card to choose light temperature. The card does a good job of using light temperature values to color the buttons.
button-card does something similar, but is suffering under some…
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I am proposing to improve the representation of keyframe-based animation in XSheet/Timeline.
Currently by looking on XSheet you can't say for sure which type of interpolation is used.
![screensh…
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```
My suggestion is that amphetype has a 'blind' typing mode. What you type
doesn't appear in the bottom half of the typer window. You have no feedback
of what you've typed until you reach the end of…
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As stated in subject, when the today update I lose my font preference: font-name, font-size etc are all reverted to default.
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Few Players are server reported it as (both Steamers):
1. Why do enemy sometimes suddenly become invisible?
I think it happens when many enemies appears at same time...
2. it bug with flash, …