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In the Dreamcast version of Death Chamber the map screens have a little static effect which was broken in Battle in which it only tays on a single frame of the static.
![SA2DC Death Chamber Map](http…
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As the title suggests, my issue is that the mob physics for vanilla mobs are incompatible with death animations from modded mobs, instead of playing their original death animation, they just turn invi…
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- [ ] No change needed this time, but the initial "Manual semanticate" commit has at least four different things going on in it: fiction to non-fiction, the titles, the italics, and the name abbreviat…
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```
Google Test produces the following warning for every death test on Linux:
[WARNING] .../gtest/src/gtest-death-test.cc:825:: Death tests use fork(), which
is unsafe particularly in a threaded con…
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Dear
When using your library, I noticed that node birth messages have retained flag set. This is not desirable and in conflict with the sparkplug specification.
The behaviour on edge node discon…
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[//]: # https://www.wowhead.com/spell=81280/blood-burst
[//]: # https://www.warcraftlogs.com/reports/ZnhWr9Bwp32TCxNk#fight=37&type=healing&source=126
evermoon log
https://www.warcraftlogs.com/repo…
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**Describe the bug**
When you die in _Wolfenstein 3D_, red pixels representing blood dot up & are meant to end up filling the whole playfield/viewport, but the bug here is they leave many lines/rows …
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I can't reproduce this one. It happens in rare occasions and persists for several rounds.
When playing on a server and death happens sometimes for multiple next rounds the sound remains in a post-…
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## Modpack Information
* Current Pack Version:
- [x] I am running FoolCraft via Curse/Twitch Launcher
- [ ] I can reproduce this issue consistently
- [ ] In single player
-…
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Ref: http://smrcnn.smrealms.de/viewtopic.php?f=102&t=11460&start=10
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