-
Due to, I believe, the usage of `$` to denote inner classes, if a class is decompiled which references a class like that, without that other class being on the decompilation classpath, the output code…
-
This error:
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Не удается загрузить DLL "fmod": Н…
-
Comment from @retronym on https://github.com/playframework/play-json/pull/263,
> I've been working to make scalac itself deterministic (meaning: when sources doen't change, generated bytecode is id…
-
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Magic number doesn't match
Stack trace: a…
-
**Describe the bug**
The decompiler overzealously applies dead code.
**To Reproduce**
1. Open attached executable. Don't load the PDB.
2. Decompile 0x411770
3. Obtain
``` C
/* WARNING: Functi…
-
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Some data left
Stack trace: в uTinyRipper…
-
-
-
-
Will take some effort to translate the bytecode/assembly-like instructions in a high(er)-level language, but it will probably make recompiling harder.