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My goal was to work out the loudest amplitude fundamental from my samples and return its frequency. Using esp32.
Obviously before I start I got my I2S device recording and playing back - I can hea…
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```
What steps will reproduce the problem?
1. Update to -r151
2. Generate code for any WS
3. Add code to project and compile
What is the expected output?
A successful compilation
What do you see ins…
-
```
What steps will reproduce the problem?
1. Update to -r151
2. Generate code for any WS
3. Add code to project and compile
What is the expected output?
A successful compilation
What do you see ins…
-
When compiling fb303 for latest openr build, build fails:
```FAILED: CMakeFiles/fb303.dir/fb303/detail/QuantileStatWrappers.cpp.o
/usr/bin/ccache /usr/bin/c++ -DFMT_LOCALE -DGFLAGS_IS_A_DLL=0 -I/tm…
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At first, I write a golang wrap of this lib, because golang version of ecdsa is not fast enought.
But I found this lib is slow 10 times of go version.
Those are my test result:
```
go 26986 ns/…
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```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
o it calculates the buffer size in quadwords, rounded down
nblocks = len/16;
o then the body loop iterates i up to nblocks-1:
for(int i = 0; i < nblocks; i++)
o Inside the loop, these acce…
-
```
I really like the changes made to FBZX Wii recently and I'm wondering if it's
possible to implement them on Frodo wii too, namely:
1. graphical virtual keyboard (linked to '+' button) using wii …