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From Ron Joiner:
Howdy,
I ran validate against a Bundle that mistakenly had duplicate product LIDs – which is a big No No. It would be nice if validate checked and reported any duplicates:
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See Excalibur detector's implementation
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Excalibur does not seem to be handling fullscreen resizes very well, cam
### Steps to Reproduce
See pen https://codepen.io/eonarheim/pen/oQmeLZ?editors=0010
Resize the window up and down and ob…
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### Context
Currently we do some inefficent add/removes in the kill queue, @kamranayub suggested switching to hash maps to get us to O(1) performance
### Proposal
See https://github.com/excalibur…
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Description:
Deadwood Headdress Feather https://db.excalibur.ws/?item=21377 are not dropping from certain mobs in Felpaw Village:
Deadwood Den Watcher https://db.excalibur.ws/?npc=7156
Deadwood Ave…
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### Context
Utilizing the vibration API would be really cool, if it's ever formalized:
https://developer.mozilla.org/en-US/docs/Web/API/Navigator/vibrate
https://developer.mozilla.org/en-US/docs/We…
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**Describe the bug**
Using sort does not always return the results in the expected order. This is true for both asc and desc.
**To Reproduce**
Steps to reproduce the behavior:
1. Create and inde…
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Although most ranged combat in CE occurs at pawn-to-pawn ranges with weapons that fire projectiles on a purely ballistic trajectory, guided projectiles could add a new element to gameplay:
* Some e…
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### Context
Object pooling would bring significant improvements to the memory usage of Excalibur, as well as performance gains related to the construction/destruction of objects.
### Proposal
…
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### Steps to Reproduce
The core repo has `core-js` listed, but the `dist` repo does not https://github.com/excaliburjs/Excalibur/discussions/1729#discussioncomment-228137
This should resolve its…