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#### System Information
- Ogre Version: 1.11 (git commit efdf71fbeb1eaa7a6604b9b545e1f3992efab1e4 )
- Operating System / Platform: windows 7
- RenderSystem: webgl (emscripten)
#### Detailled …
uvguy updated
6 years ago
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Before:
![out00168](https://user-images.githubusercontent.com/8076202/38174868-19cce71e-35e5-11e8-8be2-79020b7b14a8.png)
![2018-03-27_10-28-15](https://user-images.githubusercontent.com/8076202/38…
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![image](https://user-images.githubusercontent.com/1330257/37792727-56b4b82a-2deb-11e8-832c-1a797c86b7e0.png)
The image above represents a large empty area. Imagine walking on those lands... would …
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https://github.com/golnazghiasi/hpm-detection-code
Part based models begin do better than pure regression approaches for heavily occluded face images. HPM outperforms RCPR in occlusion data sets. N…
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Works great in 32-bit lnx but in 64-bit not so well.
Encloses log and STL (pasted ).
Was not possible to attach files other than PNG,GIF and JPG:
======== LOG =======
05:03:33.431 : OpenGL version:…
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今天看到16.5.3 节的遮挡剔除了,突然就有了疑问:
1,根据2.3.8 中所说,深度测试是可配置的,如果深度测试没有通过,那么这个片元就会被丢弃,这个和 遮挡剔除很是类似呀,如果物体A 在 物体 B的前面挡住了B,那么B的 物体的所有片元 的z 值都是小于 A 物体的,这个在 深度测试中就可以剔除了呀,为啥还需要 额外的 工作呢?(Occlusion Culling)
所以,按照我的理解,…
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When I start the game on Ubuntu 14.04 I have GL_INVALID_ENUM. The game still loads and I can start a new game. I tried to install libtxc-dxtn, but this didn't help. But the gui issue is that the warni…
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By loading each scene object separately with JsonLoader, everything works fine.
However, once all objects are combined in one scene and scene file is exported from Blender,
THREEJS refuses to use …
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I think similar issues have been closed, but it's still an issue on Windows at least (opensim4.0PreviewWin64_0717.zip). Here's a zoomed-in view of the ISB jumper:
![muscles](https://user-images.githu…
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Hello,
assuming I already have a code that performs 68-point facial landmark detection using dlib, is it possible to extract code that performs solely iris/pupil detection, i.e.
have a function t…