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Is there a reason that the algorithm uses:
```
int width = bufferedImage.getWidth() * 2 - 1;
int height = bufferedImage.getHeight() * 2 - 1;
```
I've removed the "-1" and have not yet noticed a…
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```
Hi folks, I came across this site and was pretty amazed to see what progress
pixel scaling techniques have made:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
For animating things, …
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People who work in cell analysis have reported to me in a private conversation that they achieve very high using EfficientNet by Google as the network architecture. Additionally, the network uses very…
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# Bug Report
If you try to change the template to be used to generate images with the Automatic1111 API it will not be done and the last template loaded by the Automatic1111 UI will be kept. Besides …
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It would be cool to have some interpolation for the measurements. It might also make sense to take the thickness of the annotated line into account and average over a small region. For that, we should…
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### Checklist
- [x] I've searched the [issues and pull requests](https://github.com/pajlads/Dinkplugin/issues?q=) for similar looking suggestions.
- [X] I've checked the `Unreleased` section of the […
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Hello everybody,
I would like to take a binary black and white mask, upscale it to needed resolution and save it as .tif in order to work with it in openslide, as fast/efficient as possible . Past is…
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As I do not know how the program works, I'm not sure if what I'm suggesting is possible.
As far as I can tell the biggest problem using "normal GPUs" for this program is that they only have around 2-…
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Hello,
First of all thanks for such project since it is *best* alternative to other custom or similar solutions. But program as of current state is only as good as **run once** on *small libraries*…
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The game was designed for CRT screens, which have non-square pixels. More info:
https://lurkertech.com/lg/pixelaspect/
hifi already added scaling code. There should be an in-game option (checkbo…