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Hi,
I use JME SDK 3.2.4, and tested it on 3.3.0 beta1.
I have created Scene.j3o, I added Tree.mesh.j3o (jme3-testdata) model to Scene Composer.
I wanted to add collision on Tree-geom-1 (Trunk geo…
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```
What steps will reproduce the problem?
1. Run any jME3 test on a touchscreen only device
What is the expected output? What do you see instead?
Although it is possible to rotate the camera, it is …
-
```
In the com.jme3.input.InputManager class. The addMapping method has the
following signature: public void addMapping(String mappingName, Trigger ...
triggers)
The mappingName could just as well …
-
```
What steps will reproduce the problem?
1. Run any jME3 test on a touchscreen only device
What is the expected output? What do you see instead?
Although it is possible to rotate the camera, it is …
-
```
In the com.jme3.input.InputManager class. The addMapping method has the
following signature: public void addMapping(String mappingName, Trigger ...
triggers)
The mappingName could just as well …
-
```
In the com.jme3.input.InputManager class. The addMapping method has the
following signature: public void addMapping(String mappingName, Trigger ...
triggers)
The mappingName could just as well …
-
```
What steps will reproduce the problem?
1. Run any jME3 test on a touchscreen only device
What is the expected output? What do you see instead?
Although it is possible to rotate the camera, it is …
-
```
What steps will reproduce the problem?
1. Run any jME3 test on a touchscreen only device
What is the expected output? What do you see instead?
Although it is possible to rotate the camera, it is …
-
```
In the com.jme3.input.InputManager class. The addMapping method has the
following signature: public void addMapping(String mappingName, Trigger ...
triggers)
The mappingName could just as well …
-
```
In the com.jme3.input.InputManager class. The addMapping method has the
following signature: public void addMapping(String mappingName, Trigger ...
triggers)
The mappingName could just as well …