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On-screen controls aren't shown in any game or system since I updated to the latest version. Before 1.4.0, on-screen controls were correctly displayed.
![Screenshot_2020-05-12-12-59-49-967_com swordf…
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#### Issue details
After upgrading my projects to LibGDX 1.9.11 (from 1.9.10) the GWT modules fail to build if they include Box2D dependencies.
This is the error message from `./gradlew html:sup…
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### Link Checker
Errors were reported while checking the connectivity of links.
```
README.md
OK http://biz.turbulenz.com/developers
OK http://buttonoptimizer.com/
OK http://citrusengine.com/
OK h…
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As I said in the description of this issue, the back button on android device is not being catched by Gdx.input.isKeyJustPressed(). Instead, Gdx.input.isKeyPressed() works fine. Of course, I do Gdx.in…
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#### Issue details
![Capture](https://user-images.githubusercontent.com/776195/95020757-4311cb00-0697-11eb-8bf5-9f998d7c0cf3.PNG)
2020-10-04 23:07:44.187 20619-20809/huu.phong.pikamon W/System.err…
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#### Issue details
I am trying to get working multisamling (anti-aliasing) with LwjglAWTCanvas.
I have studied the code and reviewed differences between LwjglAWTCanvas and LwjglCanvas which supports…
dzolo updated
3 years ago
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Hi all,
We (a team of 3 developers) have been using LibGDX to develop a game for mobile devices. We took a two-year break because there were some issues, but we decided to pick up where we left off. …
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#### Issue details
Since #5077 emissive is now implemented (which is good) but there is a serious drawback. Several devs have an issue with their 3D model rendering looking brighter than before bec…
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**This is more an idea than anything.** I asked it on LibGDX's Discord and it didn't seem that bad to share it here.
### Concept
We could wrap the web distribution into a PWA (Progressive Web App…
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When I generate desktop project it works fine but when i generate android project it gives me this error
FAILURE: Build failed with an exception.
* Where:
Build file 'D:\android_studio_project\te…