-
For lights, in a lot of systems I do people want individual load controls not just presets.
Having the ability to add multiple light zones to a room similar to how the video and audio switchers are a…
-
Hi! First of all thank you very much for all the work implied in this project. It looks promising! 😄 💙
A while ago [I made a game](https://youtu.be/oHuUHMiPE5A) with libGDX and Box2d, using Box2d…
-
Hi,
this morning i've woken up and my ethernet coordinator appears dead.. there's a solid red light on the board and there's no link lights.. I've moved it to another switch and i'm getting the sam…
-
https://en.wikipedia.org/wiki/Green_wave
![GreenWave](https://user-images.githubusercontent.com/1386719/55884590-398dcc80-5ba0-11e9-8b4f-23ec9c74bc3a.gif)
-
As discussed:
> the dimming of the lights could be solved similarly to that of the media players and the various sources. (maybe then only 2 elements per row but with extra dimming steps) Otherwis…
-
### Description
Perhaps this is a little far fetched, but would it be metaphorically possible to add lights specifically for u-turns?
### Screenshots (Optional)
![image](https://user-images.githu…
-
Should we have status LEDs that are always or periodically visible to indicate team ID or other effects such as invulnerability, quaddamage, dead, etc?
These would have an impact on power consumpti…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…