-
```
here some new runtime-lua-script commands that might be useful:
LogicBrick / Script:
gkActionActuator
FIX: In blender start/end are frames, but using setStart/End in c++ was in
time-units. gkL…
-
After the commit 51ca84c9051d149dba07c07f3cc790defadcaa6b
```
scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cac…
-
```
src/bindings/luascript/lua-scripts/LuaScript/AIs/deafult_ai.lua
--
should be
src/bindings/luascript/lua-scripts/LuaScript/AIs/default_ai.lua
…
-
```
here some new runtime-lua-script commands that might be useful:
LogicBrick / Script:
gkActionActuator
FIX: In blender start/end are frames, but using setStart/End in c++ was in
time-units. gkL…
-
Why are these scripts missing? I partially ask because a week ago or so one of them was referenced on the forums which is how I found out that they are missing
-
```
here some new runtime-lua-script commands that might be useful:
LogicBrick / Script:
gkActionActuator
FIX: In blender start/end are frames, but using setStart/End in c++ was in
time-units. gkL…
-
```
here some new runtime-lua-script commands that might be useful:
LogicBrick / Script:
gkActionActuator
FIX: In blender start/end are frames, but using setStart/End in c++ was in
time-units. gkL…
-
``` yaml
tower1: gactwr
Location: 42,13
Owner: player
Health: 100
Facing: 160
tower2: gactwr
Location: 42,17
Owner: player
Health: 100
…
-
When removing crowd agents, GetActiveAgents() is not accurately updated.
Steps to reproduce:
In sample 39_CrowdNavigation.as:
- MMB click on Jack to remove it
- agents.length is still 1, which causes…
-
```
here some new runtime-lua-script commands that might be useful:
LogicBrick / Script:
gkActionActuator
FIX: In blender start/end are frames, but using setStart/End in c++ was in
time-units. gkL…