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## Description
`PersistentCommandBuffer` is designed for memory efficiency when constructing the individual ECS "worlds" which relate to each scene. On construction of each scene, a new `PersistentCo…
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### Prerequisites
- [X] I have searched for similar issues in open and closed tickets and cannot find a duplicate.
- [X] I have troubleshooted my issue, and it still exists against the latest stab…
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**Describe the bug**
Enabling _Debug Draw_ or _Editor Preview_ option in **Recast Navigation Mesh** component and changing any value in its _Agent Configuration_ or _Advanced Configuration_ tab will …
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### Prerequisites
- [ ] I have searched for similar issues in open and closed tickets and cannot find a duplicate.
- [ ] I have troubleshooted my issue, and it still exists against the latest stab…
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I kept running in on Memory Errors, when I use moviepy and I concatenate a bunch of clips, it just stops when the script occupies over 30% of my memory (I have 8gb RAM). Then it just says Memory Err…
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### Link to the code that reproduces this issue
https://github.com/mdx-editor/lexical-issue
### To Reproduce
To reproduce, run the project and open the console. You will see:
```
binding counte…
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editing lots of content, the editor will lag and be very slow in Vue2
"vue": "^2.7.14",
"@ckeditor/ckeditor5-vue2": "^3.0.1",
"ckeditor5-custom-build": "file:ckeditor5",
` import CKEditor from '@c…
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final ImageEditorOption option = ImageEditorOption();
ColorOption coloroption = ColorOption.brightness(action.payload);
option.addOption(coloroption);
Uint8List result = await ImageEditor.editFil…
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When trying to run a Saved game (in default UT and when using OldSkool) I get this error
_Log: Failed import: Font Font Editor.DynamicFont1 (file ../System/Editor.u)
Warning: Failed to load save1.…
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### Is this a bug or feature request?
Bug
### What is the current behavior?
When you try to put a TU on an existing LU in Handling Unit Editor window, you can select HUs as LU which are others than…